YOu just exactly described why shotguns are awful.ġ.) It's mostly a melee weapon, but it for sure doesnt scale from str, and having squishy characters in melee on supreme jerk and probably ranger? isnt a good idea, at least shotguns damage dont pay off for that. The funny thing that AR's were already kinda best category in original game, epecially after energy weapons nerf, and they still recieved like best perks, tho i think still Heavy weapons 10 skill perk is the best, but again its the only 10 skill perk for weapons in game so it should be the best. Also the backstab perk is supergood for melee characters, since it easy to get behind enemies and it's only 3 perception ( 6 skill points ) so you can easily get it mid/late game for that perk even if you already have high perception ranger. Solid choice and pretty fun to have atleast one "good" melee character and there are quite alot decent melee NPC's aswell. Free atacks/arp perks, bonus armor ( bladed ) atacks of opportunity really good, and common melee build has high str and speed, aswell as perks like "Charge" so there is 0 problem to getting close and survivability is much higher that in original game. Melee weapons were really good in original game, now they are just terrifying. I can't think of any redeeming quality for shotguns. Heavy weapons can be great, but eat up ammunition, and you can't modify them, which I think makes them less useful late. In the late game, you can always use them to deliver precision shots in those battles where they aren't delivering a lot of damage. You will have a lot of battles in the early game where they won't be that helpful, though some tough battles where they can really make a difference. Nice to have, but not really a power weapon. Again in the late game you can overcome some of these limitations, and the low Action Point cost helps if you want to use them to deliver extra precision strikes.Įnergy weapons are great against certain enemies, lousy against the majority. Handguns also suffer from range and armor penetration problems. In the early game it's hard to get much out of them. Submachine guns are reasonably good in the late game, when weapon modifications help their short range, and precision strikes can knock off enemy armor so you can actually penetrate despite SMGs' low armor penetration. Your main challenge is getting a character to close quickly to make an attack, and hopefully be able to duck to cover after making an attack. So if you want to add a recruit to use a second rifle type, you don't know when you'll get the chance. On the other hand, if you don't know in advance what recruits are available, you don't know if you'll find one who either already has the appropriate weapon skill, or can be reasonably trained to use it. And keep in mind that, in addition to ammunition limitations, there are limitations on how many upper-tier guns available. Though you may not necessarily want to double up in the Rangers you create, to leave room for what your recruits can do. * Featuring toggle-able modern updates such as new paragraph voice over, new music tracks and updated portraits.There is just a big gap between Sniper Rifles and Assault Rifles at the top, and everything else. * One of the first reactive and immersive worlds that delivered persistent consequences to player choices * The godfather of the modern post-apocalyptic cRPG The wasteland is lawless desert and a lonely place, and the choices you make will shape the world around you. Recruit the help you need, follow any leads you find, but beware. Now something more secretive and sinister than the usual roving bands of mutants and raiders is menacing humanity, and it's your job to investigate. You may wear ragtag uniforms and carry make-shift weapons, but the Desert Rangers are the only law left in what was once the American southwest. Army detachment who survived the nuclear holocaust by holing up in a maximum security prison. You are a Desert Ranger, one of a band of stalwart lawmen born from the remnants of a U.S. The year is 2087, eighty-nine years after an all out nuclear war between the United States and the Soviet Union turned vast swaths of the Earth into a hellish wasteland where survival is a daily struggle against thirst, hunger, radiation sickness, ravaging raiders, and mutants - always mutants. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. The black gunmetal glint of Uzis as they close in for the kill. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand.
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